Thursday, March 14, 2019

Initial Art Bible

We are a group of 9 BA Game Art students studying at Escape Studios.
Currently in our second year our first big group project 
our task is to create a Bioshock and London inspired environment. The aim should be of recent AAA game standards and be a  delightful visual experience. To be completed in 12 weeks.




Excited and with an amazing well balanced team we begun our research. The main focus of the brief is a quality environment, however as we have some super star Technical Artists on our team we would really like to create something with fun game play mechanics and puzzles, time allowing. Not only that we have an awesome Character Artist and hope to use his skills to create something that could potentially terrorise our players!


You can check out all members of our team and their individual portfolios on our team page!
We have spent the first two weeks of the project researching and developing an art bible for our team to follow. This has allowed us to explore and develop our game narrative, our visual style and what our environment to be. This art bible will grow and develop and change dramatically as we work on the project.

We have decided to set our environment in a Rapture themed underground station (or should I say, underwater station?) which we have decided to call the Golden Line! We have created an in depth back story and history of the place which will be slowly revealed to the player as they investigate the area, lured there by a distress call by the mysterious character Lillith.



Our map of the area we wish to cover. We have broken each area into priority and represented this by a colour key. Each area can be blocked off via locked doors, blockades etc if we find we do not have time to achieve everything.

Currently our initial art bible is MASSIVE! At around 70 odd pages, so we will release these pages slowly over the project as we focus on each area.

Below we will show our art boards up until the main station as this is our primary focus. Once this area is completed to a high standard we will branch out to the other areas which will give more variety and interest for the player to explore across the map. Some of the names and details have and will change over time as we develop and figure out how to fix plot holes!



















Each week you will see an update from each of the team members of what they have contributed that week and how we are doing on the whole. We'll explain any issues we might have come across and how we plan to fix them!

No comments:

Post a Comment